Results tagged “powerhouse” from Trends in the Living Networks
Today I participated in a Future Directions Forum at Sydney's Powerhouse Museum, which after 20 years in its current location is looking to the future.
To provide some context, the Powerhouse is specifically branded as a science and design museum, implicitly being about technology and it's impact on people's lives. It's worth looking at the excellent online resources section of the Powerhouse Museum website, which provides value to many people who never visit the museum. I've previously written abouut the very interesting Web 2.0-style initiatives of the Museum (and listed them in the Top Australian Web 2.0 applications), which among other features enables user tagging of the museum's collection. In a number of cases visitors to the website have corrected or provided more detailed information on the museum's collection, exemplifying how to tap collective wisdom.
The session raised many interesting questions and thoughts for me. I haven't been significantly involved with museums in the past, and was struck by many of the issues raised. The points below represent my perspectives as well as reflections on issues raised by people at forum. While the issues below were raised in the context of museums in areas like science, technology, and design, I think they apply across most kinds of museum.
Below are fourteen key issues in the future of museums.
What is a museum?
On the face of it, a museum records and makes accessible artefacts the past that have cultural value. The curatorial process is one of showing people things that enrich them. Museums need to have a clear idea of why they exist. In most cases (in addition to any financial imperatives) the objective is to benefit society, by educating and creating culturally richer and more well-rounded members of society.
Entertainment vs. education and onto experience.
Entertainment and education are quite different intents, but they can be integrated to achieve both aims. Certainly the demand from younger people has shifted strongly to only paying attention if content is truly entertaining. Beyond that, museums are fundamentally about providing experiences. People will seek engaging and powerful experiences, and if museums can provide them, their can fulfil their roles.





















