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Massively multi-player sex games

Click on the image for a trial of Red Light Center, the most popular multiplayer 3D virtual sex game

This is going to be big. Naughty America: The Game is a massively-multiplayer game, due out in the next few months, in which players assume the role of characters who meet, date, and have sex. Up until now the big multiplayer role-playing games such as Everquest and World of Warcraft have been set in fantasy worlds. Now it will be in sexual fantasy worlds, where characters can invite others back to their apartment, designed to their own taste with home decorator tools. Or they can flirt or have sex in a whole variety of realms including the beach, back alleys, a cruise ship, or theme rooms such as make-your-own-porn. And just so it isn’t too tame, you can switch to sex mode, where you can turn on personal webcams, or of course set up in-the-flesh dates. A good overview article discusses some of the ins-and-outs of the market, including how Naughty America intends to deal with distribution, fears of sexual predators, and bringing people into a new experience. However, interestingly, Second Life, the biggest free-form online world, is said to be one-third based on sexual interactions. I think that the only potential limitation here is the quality of the graphics. But if it’s not good enough now, it will be soon. Having recently delved into World of Warcraft and been staggered at how far the multiplayer online games have come in the last years, I don’t doubt that a significant portion of many people’s lives will be spent in virtual worlds, as and when the graphic and interaction quality is up to it. And sex will be part of that virtual interaction.

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Ross Dawson is globally recognized as a leading futurist, entrepreneur, keynote speaker, strategy advisor, and bestselling author. He is Founding Chairman of AHT Group, which consists of 3 companies: consulting, publishing, and ventures firm Advanced Human Technologies, future and strategy firm Future Exploration Network, and events company The Insight Exchange.

Ross is author most recently of Getting Results From Crowds, the prescient Living Networks, which anticipated the social network revolution, the Amazon.com bestseller Developing Knowledge-Based Client Relationships, and Implementing Enterprise 2.0. (click on the links for free chapter downloads). He is based in Sydney and San Francisco with his wife jewellery designer Victoria Buckley and two beautiful young daughters.

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